About the project
Erosion is a boss fight with a shoot them up gameplay.
The player control a swarm of units, their munition is also their health. In order to take down the boss, they must dodge attacks, free other units and take down the 4 parts of the machine.
- Type of project : Game Design Master project
- Engine : Unity
- Platforms : PC
- Time spent on it : 1 month
- Team : 9 people
- Status : Finished game
![](https://www.alterisateur.com/wp-content/uploads/2020/11/erosion-screenshot-9-1024x576.png)
![](https://www.alterisateur.com/wp-content/uploads/2020/11/erosion-screenshot-8-1024x576.png)
![](https://www.alterisateur.com/wp-content/uploads/2020/11/erosion-screenshot-6-1024x576.png)
![](https://www.alterisateur.com/wp-content/uploads/2020/11/erosion-screenshot-5-1024x576.png)
![](https://www.alterisateur.com/wp-content/uploads/2020/11/erosion-screenshot-2-1024x576.png)
![](https://www.alterisateur.com/wp-content/uploads/2020/11/erosion-screenshot-4-1024x576.png)
What I did on this project
- Design of the core mechanics
- Design of the boss features
- Level design of the patterns
- Balance of the progression and difficulty
- Writing of the game design document
![](https://www.alterisateur.com/wp-content/uploads/2020/10/mortier-erosion.jpg)
![](https://www.alterisateur.com/wp-content/uploads/2020/10/shrink-mode-erosion.jpg)
![](https://www.alterisateur.com/wp-content/uploads/2020/10/laser-erosion.jpg)