ClientBlueTwelve Studio

I worked on Stray at BlueTwelve Studio as a Technical Game Designer.
My main tasks were :

  • Programming in Unreal with Blueprints.
  • Writing and integration of dialogs and cameras.
  • Gamefeel of interactions with physical objects.
  • Analysis and iteration on the main story line and the world building.
  • Design and integration of Trophies and Activities for PS5.
  • Creation of various tools and technical documents to finish the game.

You can get the game on Steam or on PS4 and PS5.